corners

How to play

Corners — уголки in Russian — is a race on a chess board. Each side starts with twelve pieces in its corner and wins by moving all of them into the other's.

The board

An 8×8 board. White's twelve pieces start on a1–d3, Black's on e6–h8. White moves first.

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The start: White's corner at the bottom left, Black's at the top right.

A step

A piece moves one square along a rank or a file — never diagonally — onto an empty square.

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A jump, and a chain of jumps

A piece jumps over an adjacent piece of either colour onto the empty square beyond. Nothing is captured. After a jump the same piece may jump again, in any direction, and stop whenever it likes. A move is a step or jumps, never both.

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A chain of jumps: from a1 over a2, then b3, then c4, to c5.

The goal

Fill the opposite corner — the other side's starting squares — with all twelve of your pieces.

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Black may answer

When White fills the corner, Black has one more move: filling its own corner with it draws the game, otherwise White wins. When Black fills its corner first, Black wins.

Leave home in time

A side with a piece still in its own corner after its 40th move loses.

The limit

A game nobody has won after 80 moves each is drawn. A side with no move passes.